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HASPmota ~

This feature is included in tasmota32-lvgl.bin

Tasmota happily supports the openHASP compatible format, known as HASPmota. This format allows you to describe rich graphics interfaces using simple JSON templates. The HASPmota support in Tasmota leverages the power of LVGL and the Berry language, but you don't need to code or learn the LVGL API to use it.

This feature is heavily inspired from @fvanroie's openHASP project.

HASPmota label HASPmota spangroup HASPmota btn HASPmota chart HASPmota switch HASPmota checkbox HASPmota line HASPmota bar HASPmota btnmatrix HASPmota chart HASPmota image HASPmota roller HASPmota qrcode HASPmota switch HASPmota switch HASPmota scale 1 HASPmota scale 2

The jsonl file used to display the widgets can be found here

Minimal requirements~

Hardware: HASPmota is supported on all ESP32 variants, and requires a display configured with universal display (using display.ini or autoconf). When they are correctly configured, you should see a splash screen at startup.

Currently PSRAM is strongly recommended to run HASPmota if you want to use images and external fonts. Boards without PSRAM can do basic HASPmota.

Firmware: HASPmota is included in tasmota32-lvgl firmwares, you don't need any additional .tapp file.

Quick tour~

You can see HASPmota in action in a couple of minutes.

Upload tamota_demo.tapp to your file system. The easy way is to use the following command in Tasmota console:

  • UrlFetch https://raw.githubusercontent.com/arendst/Tasmota/development/tasmota/berry/haspmota/haspmota_demo.tapp
  • Restart 1 to restart
  • Enjoy

You should see the following screen, and click on buttons to switch to the second screen:

HASPmota page 1

HASPmota page 2

HASPmota page 3

HASPmota page 4

HASPmota page 5

HASPmota page 6

Understanding the template~

HASPmota automatically loads the template from a file named pages.jsonl. This file contains JSON Lines, i.e. a single JSON document per line. Each line describes an element on the screen. Elements are grouped into pages.

Page 0 contains objects that are displayed on all screens. They are typically used for headers and menus.

The lines below define the header label (red background) and the clock and wifi widgets.

{"page":0,"comment":"---------- Upper stat line ----------"}

{"id":11,"obj":"label","x":0,"y":0,"w":320,"pad_right":90,"h":22,"bg_color":"#D00000","bg_opa":255,"radius":0,"border_side":0,"text":"Tasmota","text_font":"montserrat-20"}

{"id":15,"obj":"lv_wifi_arcs","x":291,"y":0,"w":29,"h":22,"radius":0,"border_side":0,"bg_color":"#000000","line_color":"#FFFFFF"}
{"id":16,"obj":"lv_clock","x":232,"y":3,"w":55,"h":16,"radius":0,"border_side":0}

The lines below describe the 3 buttons at the bottom, and their respective actions.

{"comment":"---------- Bottom buttons - prev/home/next ----------"}
{"id":101,"obj":"btn","x":20,"y":210,"w":80,"h":25,"action":"prev","bg_color":"#1fa3ec","radius":10,"border_side":1,"text":"\uF053","text_font":"montserrat-20"}
{"id":102,"obj":"btn","x":120,"y":210,"w":80,"h":25,"action":"back","bg_color":"#1fa3ec","radius":10,"border_side":1,"text":"\uF015","text_font":"montserrat-20"}
{"id":103,"obj":"btn","x":220,"y":210,"w":80,"h":25,"action":"next","bg_color":"#1fa3ec","radius":10,"border_side":1,"text":"\uF054","text_font":"montserrat-20"}

Page 1 is the default page, and contains different widgets types: labels and arc. The values are changed at runtime via Tasmota's rule system, see below for details.

{"page":1,"comment":"---------- Page 1 ----------"}
{"id":0,"bg_color":"#0000A0","bg_grad_color":"#000000","bg_grad_dir":1,"text_color":"#FFFFFF"}

{"id":2,"obj":"arc","x":20,"y":65,"w":80,"h":100,"border_side":0,"type":0,"rotation":0,"start_angle":180,"end_angle":0,"start_angle1":180,"value_font":12,"value_ofs_x":0,"value_ofs_y":-14,"bg_opa":0,"text":"--.-°C","min":200,"max":800,"val":0,"val_rule":"ESP32#Temperature","val_rule_formula":"val * 10","text_rule":"ESP32#Temperature","text_rule_format":"%2.1f °C"}

{"id":5,"obj":"label","x":2,"y":35,"w":120,"text":"Temperature","align":1}

{"id":10,"obj":"label","x":172,"y":35,"w":140,"text":"MPU","align":0}
{"id":11,"obj":"label","x":172,"y":55,"w":140,"text":"x=","align":0,"text_rule":"MPU9250#AX","text_rule_format":"x=%6.3f","text_rule_formula":"val / 1000"}
{"id":12,"obj":"label","x":172,"y":75,"w":140,"text":"y=","align":0,"text_rule":"MPU9250#AY","text_rule_format":"y=%6.3f","text_rule_formula":"val / 1000"}
{"id":13,"obj":"label","x":172,"y":95,"w":140,"text":"z=","align":0,"text_rule":"MPU9250#AZ","text_rule_format":"z=%6.3f","text_rule_formula":"val / 1000"}

Page 2 contains custom widgets as Berry code. These widgets are imported within haspmota_widgets.tapp

{"page":2,"comment":"---------- Page 2 ----------"}
{"id":0,"bg_color":"#0000A0","bg_grad_color":"#000000","bg_grad_dir":1,"text_color":"#FFFFFF"}

{"comment":"---------- Wifi status ----------"}
{"id":20,"obj":"lv_wifi_graph","x":257,"y":25,"w":60,"h":40,"radius":0}
{"id":21,"obj":"lv_tasmota_info","x":3,"y":25,"w":251,"h":40,"radius":0}
{"id":22,"obj":"lv_tasmota_log","x":3,"y":68,"w":314,"h":90,"radius":0,"text_font":12}

Finally, the following line allows to run arbitrary Berry code.

{"comment":"--- Trigger sensors every 2 seconds ---","berry_run":"tasmota.add_cron('*/2 * * * * *', def () var s = tasmota.read_sensors() if (s) tasmota.publish_rule(s) end end, 'hm_every_5_s')"}

The code trigger a read of sensors every 2 seconds and publish the JSON result to be parsed by the rule engine.

tasmota.add_cron('*/2 * * * * *', def () var s = tasmota.read_sensors() if (s) tasmota.publish_rule(s) end end, 'hm_every_5_s')

Running HASPmota~

HASPmota code is included in tasmota32-lvgl firmwares.

Running HASPmota with your own template is as simple as:

  • create a template in pages.jsonl and store it in the Tasmota file system
  • create an autoexec.be file containing the following:
# simple `autoexec.be` to run HASPmota using the default `pages.jsonl`
import haspmota
haspmota.start()

HASPmota reference~

Integration to Berry~

objects as p<x>b<y>~

Each HASPmota widget is mapped to a global variable of name p<x>b<y>. Example: p1b10. Such objects can be directly used via their attributes.

Example:

p1b10.x += 10
p1b10.text = "Hello"
print(p1b10.w)

pages as p<x>~

Pages objects are mapped to a global variable of name p<x>.

Changing pages can be done with p2.show()

move to page programmatically~

Use haspmota.page_show(<action>) with a parameter action taking one of the following: next, prev, back, p<n>.

haspmota.page_show('next')      # move to next page
haspmota.page_show('prev')      # move to previous page
haspmota.page_show('back')      # move to home page
haspmota.page_show('p3')        # move to page 3

additional parsing~

HASPmota parses all lines from the file pages.jsonl. You can dynamically add new objects as JSON with haspmota.parse(<json>). This functions takes a single json line. It is highly recommended to specify the page id in the json, otherwise the object is added to the current page.

Pages~

Pages object are identified by object if 0. Example:

{"page":1,"id":0,"bg_color":"#0000A0","bg_grad_color":"#000000","bg_grad_dir":1,"text_color":"#FFFFFF"}

Internally HASPmota pages are implemented with LVGL screens, i.e. a parent object.

Page 0 is a special page that is displays over every screens. It is the perfect place to put navigation menus. It is implement as lv.layer_top().

Page 1 is always present and the default page.

Attributes specific to page Details
prev (int) target page number when pressing PREV button
next (int) target page number when pressing NEXT button
home (int) target page number when pressing HOME button
And generally all object attributes

Classes of widgets~

Attribute "obj" can take the following values:

HASPmota Class Embedded LVGL class
obj lv.obj
btn lv.btn
switch lv.switch
checkbox lv.checkbox
label lv.label
spinner lv.spinner
line lv.line
img lv.img
dropdown lv.dropdown
roller lv.roller
btnmatrix lv.btnmatrix
bar lv.bar
scale lv.scale
slider lv.slider
arc lv.arc
textarea lv.textarea
led lv.led
chart lv.chart
spangroup lv.spangroup
span lv.span
qrcode lv.qrcode

You can also import custom widget as long as they inherit from lv.obj and the class name matches the module name.

Example: "obj":"lv_wifi_graph" will trigger the following: - import lv_wifi_graph - instantiation of lv_wifi_graph(parent) object - if successful, it can be used like a typical HASPmota object

Attributes~

New in Tasmota v13.4.0.4, sizes can be expressed in percentage of the screen.

Values in pixels can be expressed in percentage instead of absolute value. Just suffix the attribute name with %. Example: "h%:100 instead of "h":320. Percentage values can only be set (written to); when you read back a size, it is always in pixels.

When using Berry scripting, h% is not a valid attribute name so you need to use the special syntax:

p10b20.('h%') = 100

Below are the standard attributes:

Attribute name LVGL equivalent Details
comment Ignored
meta any Any data, can be retrieved from Berry code with p<x>b<y>.meta
page 0 to 15
Parent screen object
Page id for the current object.
If not present, takes the value of the current page
id 0..255 Id number of the object. Id 0 means the entire page.
A global berry object is created with name p<page>b<id> (ex: p1b10)
obj widget class Class of the widget (see above).
If not present, the entire JSON line is ignored
action "next", "prev", "back" or "p<x>" Switch to page when the object is touched
x x X coordinate of top left corner
y y Y coordinate of top left corner (Y is pointing down)
h height Height in pixels
w width Width in pixels
hidden flag lv.OBJ_FLAG_HIDDEN Object is hidden (bool)
enabled flag lv.OBJ_FLAG_CLICKABLE Object is touch/clickable (bool)
click flag lv.OBJ_FLAG_CLICKABLE Synonym of enabled. Object is touch/clickable (bool)
toggle flag lv.STATE_CHECKED When enabled, creates a toggle-on/toggle-off button. If false, creates a normal button.
TODO check if bool or string
radius style_radius Radius of rounded corners
bg_opa style_bg_opa Opacity: 0 is transparent, 255 is opaque
bg_color style_bg_color Color of background, format is #RRGGBB
bg_grad_color style_bg_grad_color Color of background gradient
bg_grad_dir style_bg_grad_dir Gradient direction
0: none
1: Vertical (top to bottom) gradient
2: Horizontal (left to right) gradient
border_side style_border_side Borders to be displayed (add all values)
0: none
1: bottom
2: top
4: left
8: bottom
15: full (all 4)
border_width style_border_width Width of border in pixels
border_color style_border_color
line_color style_line_color Color of line
line_width style_line_width
line_width1 style_arc_width Sets the line width of an arc indicator part
pad_left style_pad_left Left padding in pixels
pad_right style_pad_right Right padding in pixels
pad_top style_pad_top Top padding in pixels
pad_bottom style_pad_bottom Bottom padding in pixels
pad_all style_pad_all Sets all 4 padding values at once (Write-only)
Attribute name LVGL equivalent Details
text text Sets the inner text of the object.
If the native LVGL object does not support text (like lv.btn), a lv.label sub-object is automatically created.
value_str text Synonym of text
align style_text_align Set alignment for text
0 or "left": lv.TEXT_ALIGN_LEFT
1 or "center": lv.TEXT_ALIGN_CENTER
2 or "right": lv.TEXT_ALIGN_RIGHT
text_font style_text_font Sets the font name and size for the text.
If int, the default font is robotocondensed_latin1 and the parameter sets the size
If string, the font is in the form <font_name>-<font_size>, example: montserrat-20 or in the form A:<font_file> to load a binary font from the file-system.
value_font style_text_font Synonym of text_font
text_color style_text_color Sets the color of text
text_decor style_text_decor Sets the text decorator, can be ORed
0: none
1 underline
2: strike-through
text_opa style_text_opa Sets the text opacity
0: transparent
255: opaque
text_letter_space style_text_letter_space Set the letter space in pixels
text_line_space style_text_line_space Set the line space in pixels.
label_mode set_long_mode
value_color style_text_color Synonym of text_color
value_ofs_x x of sub-label Sets the X offset in pixels within the object
value_ofs_y y of sub-label Sets the Y offset in pixels within the object
text_rule Link the text to a Tasmota rule, see below
text_rule_formula Link the text to a Tasmota rule, see below
text_rule_format Link the text to a Tasmota rule, see below
Attribute name LVGL equivalent Details
min range Set the minimum value of range (int)
max range Set the maximum value of range (int)
val value Set the value (int)
val_rule Link a value to a Tasmota rule, see below
val_rule_formula Link a value to a Tasmota rule, see below

flex~

HASPmota originally supported only absolute positions and sizes in pixels, which made it challenging to handle different screen sizes. LVGL, on the other hand, provides a flexbox layout. This layout can arrange items into rows or columns (tracks), handle wrapping, adjust the spacing between the items and tracks, and dynamically adjust the size of the items to fill the remaining space, while respecting their minimum and maximum width and height constraints. Flex layout in LVGL is a set of attributes that can be assigned to any object, such as "obj". To make it easier to create transparent and invisible Flex containers, HASPmota has introduced the flex classes.

Class flex defines a transparent object used as a container for LVGL flex layout. It is for example used to place buttons in the lower part of the screen in HASPmota demo.

{"id":100,"obj":"flex","x":0,"y%":80,"h%":20,"w%":100,"flex_main_place":3}

Default values used for flex:

Default attribute Description
"obj":"flex" flex is a subclass of obj
"pad_all":0 No padding
"radius":0 Rectangle object (no rounded corners)
"border_width":0 No border
"margin_all":0 No margin
"bg_opa":0 Background transparent
"h%":100 Default height of 100%, can be changed
"w%":100 Default width of 100%, can be changed
{"id":100,"obj":"flex","x":0,"y":188,"h":50,"w%":100,"flex_main_place":3}
  # [sub-objects with "parentid":100]
General flex attributes Description
flex_flow Sets the layout flow
0: (lv.FLEX_FLOW_ROW) Place the children in a row without wrapping
1: (lv.FLEX_FLOW_COLUMN) Place the children in a column without wrapping
4: (lv.FLEX_FLOW_ROW_WRAP) Place the children in a row with wrapping
5: (lv.FLEX_FLOW_COLUMN_WRAP) Place the children in a column with wrapping
8: (lv.FLEX_FLOW_ROW_REVERSE) Place the children in a row without wrapping but in reversed order
9: (lv.FLEX_FLOW_COLUMN_REVERSE) Place the children in a column without wrapping but in reversed order
12: (lv.FLEX_FLOW_ROW_WRAP_REVERSE) Place the children in a row with wrapping but in reversed order
13: (lv.FLEX_FLOW_COLUMN_WRAP_REVERSE) Place the children in a column with wrapping but in reversed order
flex_main_place Determines how to distribute the items in their track on the main axis.
0: (lv.FLEX_ALIGN_START) means left on a horizontally and top vertically (default)
1: (lv.FLEX_ALIGN_END) means right on a horizontally and bottom vertically
2: (lv.FLEX_ALIGN_CENTER) simply center
3: (lv.FLEX_ALIGN_SPACE_EVENLY) items are distributed so that the spacing between any two items (and the space to the edges) is equal (does not apply to flex_track_place)
flex_cross_place Determines how to distribute the items in their track on the cross axis. E.g. if the items have different height place them to the bottom of the track
Same values as flex_main_place
flex_track_place Determines how to distribute the tracks
Same values as flex_main_place except 3, 4 and 5
flex_grow (on child) Make one or more children fill the available space on the track. When more children have grow parameters, the available space will be distributed proportionally to the grow values.
pad_row Sets the padding between the rows
pad_column Sets the padding between the columns

Children object can also influence the flex layout with the folowing attributes:

Children flex attributes Description
flex_in_new_track (bool) When true force item into a new line
flex_grow Make one or more children fill the available space on the track. When more children have grow parameters, the available space will be distributed proportionally to the grow values. See LVGL documentation for more details.

label~

Example:

HASPmota label

{"id":10,"obj":"label","x":0,"y":30,"w":240,"h":24,"text":"[1. Instructions]","text_font":"montserrat-20"}

Attributes are all related to text content (see above).

btn~

Example:

HASPmota btn

{"id":11,"obj":"btn","x":0,"y":60,"w":80,"h":30,"bg_color":"#4f4f4f","text_color":"#FFFF44","radius":10,"text":"Disabled","border_width":3,"border_side":15,"border_color":"#FFFF44","border_opa":210,"enabled":false}
{"id":12,"obj":"btn","x":100,"y":60,"w":80,"h":30,"bg_color":"#4f4f4f","text_color":"#FFFF44","radius":10,"text":"Enabled","border_width":3,"border_side":15,"border_color":"#FFFF44","border_opa":210}

{"id":13,"obj":"btn","x":0,"y":100,"w":80,"h":30,"text_color":"#FFFF44","radius":0,"text":"Disabled","border_width":3,"border_side":15,"border_opa":210,"enabled":false,"bg_color":"#884488","border_color":"#DD3300"}
{"id":14,"obj":"btn","x":100,"y":100,"w":80,"h":30,"text_color":"#FFFF44","radius":0,"text":"Enabled","border_width":3,"border_side":15,"bg_color":"#884488","border_color":"#DD3300"}

switch~

Example:

HASPmota switch

{"id":11,"obj":"switch","x":0,"y":60,"w":60,"h":30,"bg_color":"#4f4f4f","bg_color20":"#FFFF88","bg_color11":"#FF4400"}
{"id":12,"obj":"switch","x":80,"y":60,"w":60,"h":30,"toggle":true,"bg_color":"#4f4f4f","bg_color20":"#FFFF88","bg_color11":"#FF4400"}
{"id":13,"obj":"switch","x":160,"y":60,"w":60,"h":30,"enabled":false,"bg_color":"#4f4f4f","bg_color20":"#FFFF88","bg_color11":"#FF4400"}
{"id":14,"obj":"switch","x":240,"y":60,"w":60,"h":30,"toggle":true,"enabled":false,"bg_color":"#4f4f4f","bg_color20":"#FFFF88","bg_color11":"#FF4400"}

{"id":21,"obj":"switch","x":0,"y":100,"w":130,"h":30,"bg_color":"#4f4f4f","bg_color20":"#FFFF88","bg_color11":"#FF4400","text":"On","text_color":"#FFFF44","text_color01":"#000000"}
{"id":22,"obj":"switch","x":140,"y":100,"w":130,"h":30,"toggle":true,"bg_color":"#4f4f4f","bg_color20":"#FFFF88","bg_color11":"#FF4400","text":"Off","text_color":"#FFFF44","text_color01":"#000000"}
Attribute name LVGL equivalent Details
toggle true or false: read or change the value of the switch
bg_color Color of the indicator when the switch is Off
bg_color11 Color of the indicator when the switch is On
bg_color20 Color of the knob
text_color Color of the text when the switch if Off
text_color01 Color of the text when the switch if On
radius20 Radius of the knob.

checkbox~

Example:

HASPmota checkbox

{"id":11,"obj":"checkbox","x":0,"y":60,"w":60,"h":30,"text":"","border_color10":"#FFFF88","bg_color10":"#4F4F4F","bg_color11":"#FF4400"}
{"id":12,"obj":"checkbox","x":80,"y":60,"w":60,"h":30,"toggle":true,"text":"","border_color10":"#FFFF88","bg_color10":"#4F4F4F","bg_color11":"#FF4400"}
{"id":13,"obj":"checkbox","x":160,"y":60,"w":60,"h":30,"text":"","enabled":false,"border_color10":"#FFFF88","bg_color10":"#4F4F4F","bg_color11":"#FF4400"}
{"id":14,"obj":"checkbox","x":240,"y":60,"w":60,"h":30,"text":"","toggle":true,"enabled":false,"border_color10":"#FFFF88","bg_color10":"#4F4F4F","bg_color11":"#FF4400"}
Attribute name Details
toggle true or false: read or change the value of the checkbox
bg_color Color of the indicator when the checkbox is Off
bg_color11 Color of the indicator when the checkbox is On
text_color Color of the text when the checkbox if Off
text_color01 Color of the text when the checkbox if On

slider~

Example:

HASPmota switch

{"id":11,"obj":"slider","x":0,"y":60,"w":100,"h":10,"bg_color":"#FFFF88","bg_color10":"#FFFF88","bg_color20":"#FF4400","val":65}
{"id":12,"obj":"slider","x":0,"y":90,"w":180,"h":20,"bg_color":"#4F4F4F","bg_color10":"#00FF00","bg_color20":"#FF4400","val":40,"bg_opa":255,"border_color":"#FFFF88","border_width":2,"pad_all":6,"radius":6}
{"id":13,"obj":"slider","x":0,"y":120,"w":180,"h":15,"bg_color":"#4F4F4F","bg_opa":255,"bg_color10":"#4444FF","bg_color20":"#FF4400","val":26,"min":-20,"max":30,"bg_grad_color10":"#FF4400","bg_grad_dir10":2}
Attribute name LVGL equivalent Details
bg_color Color of the background (inactive) part of the slider, by default dimmed with bg_opa
bg_color10 Color of the active part of the slider
bg_color20 Color of the indicator
border_width Width of the overall border, 0 by default
pad_all Padding of the overall border, 0 by default
bg_grad_color10 End color of the active part of the slider when gradient is enabled
bg_grad_dir10 Gradient direction
0: none
1: Vertical (top to bottom) gradient
2: Horizontal (left to right) gradient
min (int) Minimum value
max (int) Maximum value
val (int) Current value

bar~

Example:

HASPmota bar

{"id":11,"obj":"bar","x":0,"y":60,"w":100,"h":10,"bg_color":"#FFFF88","bg_color10":"#FFFF88","val":65}
{"id":12,"obj":"bar","x":0,"y":90,"w":180,"h":20,"bg_color":"#4F4F4F","bg_color10":"#00FF00","val":40,"bg_opa":255,"border_color":"#FFFF88","border_width":2,"pad_all":6,"radius":6}
{"id":13,"obj":"bar","x":0,"y":120,"w":180,"h":15,"bg_color":"#4F4F4F","bg_opa":255,"bg_color10":"#4444FF","val":26,"min":-20,"max":30,"bg_grad_color10":"#FF4400","bg_grad_dir10":2}
Attribute name LVGL equivalent Details
bg_color Color of the background (inactive) part of the slider, by default dimmed with bg_opa
bg_color10 Color of the active part of the slider
border_width Width of the overall border, 0 by default
pad_all Padding of the overall border, 0 by default
bg_grad_color10 End color of the active part of the slider when gradient is enabled
bg_grad_dir10 Gradient direction
0: none
1: Vertical (top to bottom) gradient
2: Horizontal (left to right) gradient
min (int) Minimum value, inherited from parent scale if parentid refers to a scale
max (int) Maximum value, inherited from parent scale if parentid refers to a scale
val (int) Current value

scale, scale_section, scale_line~

Example:

HASPmota scale 1

{"id":11,"obj":"scale","x":10,"y":60,"w":200,"h":30,"min":10,"max":40,"total_tick_count":31,"major_tick_every":5,"label_show":true,"line_color":"#FFFF88","line_color10":"#00FF00","line_color30":"#00FF00","line_width":2,"line_width10":2,"line_width30":2,"length10":10,"length30":5,"pad_top":10}
  {"id":12,"obj":"bar","parentid":11,"y":-8,"w%":100,"h":6,"radius":0,"radius10":0,"bg_color":"#4F4F4F","bg_color10":"#FFFF88","val":27}

{"id":22,"obj":"scale","x":240,"y":35,"w":74,"h":140,"min":0,"max":100,"mode":4,"total_tick_count":21,"major_tick_every":5,"label_show":true,"line_color":"#4444FF","line_color10":"#4444FF","line_color30":"#AAAAFF","line_width":2,"line_width10":2,"line_width30":2,"length10":10,"length30":5,"text_src":["0 °C", "25 °C", "50 °C", "75 °C", "100 °C"],"bg_color":"#607D8B","bg_opa":127,"pad_left":16,"radius":8,"pad_ver":12}
  {"id":23,"obj":"scale_section","parentid":22,"min":75,"max":100,"line_color":"#FF4400","line_width":3,"line_color10":"#FF4400","line_width10":4,"text_color10":"#FF4400","line_color30":"#FF4400","line_width30":3}
  {"id":24,"obj":"bar","parentid":22,"x":-10,"h%":100,"w":6,"radius":0,"radius10":0,"bg_color":"#4F4F4F","bg_color10":"#AAAAFF","val":27}

HASPmota scale 2

{"id":21,"obj":"scale","x":10,"y":60,"w":120,"h":120,"min":10,"max":40,"mode":8,"bg_opa":255,"bg_color":"#662222","radius":32767,"clip_corner":true,"label_show":true,"total_tick_count":31,"major_tick_every":5,"length10":10,"length30":5,"angle_range":270,"rotation":135,"arc_color":"#FFFF88","line_color10":"#FFFF88","line_color30":"#FFFF88","arc_width":2,"line_width10":2,"line_width30":2,"length10":10,"length30":5}
  {"id":22,"obj":"scale_line","parentid":21,"line_color":"#00FF00","line_width":4,"line_rounded":true,"needle_length":50,"val":22}
  {"id":23,"obj":"scale_line","parentid":21,"line_color":"#FF4400","line_width":6,"line_rounded":true,"needle_length":30,"val":33}

{"id":31,"obj":"scale","x":180,"y":80,"w":80,"h":80,"min":0,"max":100,"mode":16,"bg_opa":0,"label_show":true,"total_tick_count":21,"major_tick_every":5,"text_src":["0 °C", "25 °C", "50 °C", "75 °C", "100 °C"],"arc_color":"#4444FF","line_color10":"#4444FF","line_color30":"#AAAAFF","text_color":"#AAAAFF","arc_width":2,"line_width10":2,"line_width30":2,"length10":10,"length30":5}
  {"id":32,"obj":"scale_section","parentid":31,"min":75,"max":100,"arc_color":"#FF4400","arc_width":3,"line_color10":"#FF4400","line_width10":4,"text_color10":"#FF4400","line_color30":"#FF4400","line_width30":3}
  {"id":33,"obj":"scale_line","parentid":31,"line_color":"#AAAAFF","line_width":10,"line_rounded":true,"needle_length":30,"val":37}

Note: there is no current val on the scale object. It must be done with a second bar object for linear scale or with a scale_meter sub-object for circular scale.

scale attribute Details
mode Set scale mode
0: lv.SCALE_MODE_HORIZONTAL_TOP
1: lv.SCALE_MODE_HORIZONTAL_BOTTOM
2: lv.SCALE_MODE_VERTICAL_LEFT
4: lv.SCALE_MODE_VERTICAL_RIGHT
8: lv.SCALE_MODE_ROUND_INNER
16: lv.SCALE_MODE_ROUND_OUTER
min (int) Minimum value
max (int) Maximum value
total_tick_count Set the number of total ticks
major_tick_every Set a major tick being every Nth ticks
line_width Set the line width of the scale line
arc_width Set the line width of the scale line (for circular scale)
line_width10 Set the line width of the major ticks
line_width30 Set the line width of the minor ticks
line_color Set the line color of the scale line
arc_color Set the line color of the scale line (for circular scale)
line_color10 Set the line color of the major ticks
line_color30 Set the line color of the minor ticks
length10 Set the length of the major ticks
length30 Set the length of the minor ticks
label_show (bool) Show or hide the labels
options (array of string) Labels for major ticks. It is not necessary to end with an empty string.
angle_range Set the angular range of a circular scale (in degrees 0..360)
rotation Set the angular offset from the 3 o'clock position (clock-wise, in degrees 0..360)

You can define sub-scales to have a different rendering on the scale using a sub-object scale_section

  {"id":13,"obj":"scale_section","parentid":12,"min":75,"max":100,"line_color":"#FF4400","line_width":3,"line_color10":"#FF4400","line_width10":4,"text_color10":"#FF4400","line_color30":"#FF4400","line_width30":3}
scale_section attribute Details
parentid Set to the id of the scale it belongs to
min (int) Minimum value of the sub-section
max (int) Maximum value of the sub-section
line_width Set the line width of the scale line
arc_width Set the line width of the scale line (for circular scale)
line_width10 Set the line width of the major ticks
line_width30 Set the line width of the minor ticks
line_color Set the line color of the scale line
arc_color Set the line color of the scale line (for circular scale)
line_color10 Set the line color of the major ticks
line_color30 Set the line color of the minor ticks
length10 Set the length of the major ticks
length30 Set the length of the minor ticks

For circular scales, you can define zero or more line indicators with sub-objects scale_line

  {"id":22,"obj":"scale_line","parentid":21,"line_color":"#00FF00","line_width":4,"line_rounded":true,"needle_length":50,"val":22}
scale_line attribute Details
parentid Set to the id of the scale it belongs to
val (int) The value of the indicator line in the scale (between min and max)
line_width Set the line width of the scale line
line_color Set the line color of the scale line
line_rounded (bool) Rounds both ends of the line
needle_length Length of the line

For linear scales, you can just use a bar sub-object. It inherits min and max values from the parent scale object.

arc~

Example:

HASPmota switch

{"id":11,"obj":"arc","x":10,"y":60,"w":100,"h":100,"arc_color10":"#FFFF88","bg_color20":"#FF4400","min":-20,"max":40,"val":26,"text":"76%","label_to_angle":-20}
{"id":12,"obj":"arc","x":150,"y":60,"w":100,"h":120,"arc_color10":"#00FF00","bg_color20":"#FF4400","val":65,"text":"Nominal","angle":-40,"border_width20":4,"border_color20":"#FFFFFF","end_angle":310}
Attribute name LVGL equivalent Details
start_angle bg_start_angle Start angle of the arc background.
Angles are in degrees in 0..360] range.
Zero degrees is at the middle right (3 o'clock) of the object and the degrees are increasing in clockwise direction.
end_angle bg_end_angle End angle of the arc background.
start_angle1 start_angle Start angle of the arc indicator.
end_angle1 end_angle End angle of the arc indicator.
rotation rotation Offset to the 0 degree position
type mode Sets the arc mode
0: lv.ARC_MODE_NORMAL
1: lv.ARC_MODE_REVERSE
2: lv.ARC_MODE_SYMMETRICAL
arc_color10 Sets the color of the arc indicator
border_width20 Border width of the indicator, 0 by default
border_color20 Border color of the indicator
bg_color20 Color of the indicator
text Sets the text of the label, centered by default, can be turned with label_to_angle
label_to_angle rotate_obj_to_angle Rotates the label to the current value, and sets an offset in pixels (positive is towards the outer, negative towards the inner)
pad_top2 style_pad_top Top padding for lv.PART_KNOB part
pad_bottom2 style_pad_bottom Bottom padding for lv.PART_KNOB part
pad_left2 style_pad_left Left padding for lv.PART_KNOB part
pad_right2 style_pad_right Right padding for lv.PART_KNOB part
pad_all2 style_pad_all Set all 4 padding for lv.PART_KNOB part (write-only)
radius2 style_radius Radius for lv.PART_KNOB part

img~

Example:

HASPmota image

{"id":11,"obj":"img","x":10,"y":60,"raw":"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"}
{"id":12,"obj":"img","x":200,"y":60,"scale":350,"src":"tasmota_logo","image_recolor":"#FFFFFF","image_recolor_opa":255}

using the following image: HASPmota image

Attribute name LVGL equivalent Details
src src Path to the image in the file-system
"tasmota_logo" to use the embedded logo in Flash. Note that this logo is black, so it needs to be recolored to white on dark background
raw You can embed directly a PNG image as a base64 string, instead of a file
image_recolor style_image_recolor Color used to recolor the image
image_recolor_opa style_image_recolor_opa Opacity of image recoloring
0: no recolor
255: full recolor
scale
scale_x
scale_y
scale Zoom value, 256 (default) is no zoom, 128 is half size, 256 is double size
scale_x and scale_y can be used to the scale independently horizontally and vertically (non-uniform scale)
angle angle Angle of the image, in 1/10th of degrees. Range 0..3600
antialias antialias true (defaul) the transformations are higher quality but slower

Example of code to convert an image to base64:

f=open('logo-berry.png')
raw=f.readbytes()
f.close()
f=open('logo-bery.b4','w')
f.write(raw.tob64())
f.close()

roller~

Example:

HASPmota roller

{"id":11,"obj":"roller","x":10,"y":55,"options":"Option 1\nOption 2\nOption 3\nOption 4","val":1,"bg_color50":"#FF4400","text_color":"#FFFF88","text_color50":"#000000","border_color":"#FFFF88"}
Attribute name LVGL equivalent Details
options options (string) options separated by \n
val The number of the selected item, 0 (default) is the first item
bg_color50 Background color of the selected item
text_color Text color of non-selected options
text_color50 Text color of the selected options
text selected_text (read-only) Get the text of the currently selected item. The string is truncated to the first 256 bytes.

spinner~

Attribute name LVGL equivalent Details
angle The length of the spinning segment in degrees - can be changed after initial value since v12.1.1.1
speed The time for 1 turn in ms - can be changed after initial value since v12.1.1.1

btnmatrix~

Example:

HASPmota btnmatrix

Example from pages.jsonl:

{"id":11,"obj":"btnmatrix","x":5,"y":60,"w":310,"h":125,"bg_color":"#4F4F4F","options":["1","2","3","4","5","\n","6","7","8","9","0","\n","Action1","Action2",""],"border_color30":"#FFFF88","border_width30":2,"bg_color30":"#4F4F4F","text_color30":"#FFFF88","border_color":"#4F4F4F"}
Attribute name LVGL equivalent Details
options (json array) Array of strings where each element is the label of a button. Use "\n" for a new line of buttons, and end with an empty string ""
border_color Color of the overall border
border_color30 Color of the border of each button
border_width30 Border width of each button
text_color30 Color of the inner text of each button

led~

Example:

HASPmota chart

Example from pages.jsonl:

{"id":11,"obj":"led","x":10,"y":60,"w":20,"h":20,"color":"#FF0000"}
{"id":12,"obj":"led","x":60,"y":60,"w":20,"h":20,"color":"#FF0000","val":200}
{"id":13,"obj":"led","x":110,"y":60,"w":20,"h":20,"color":"#FF0000","val":0}

{"id":21,"obj":"led","x":10,"y":100,"w":20,"h":20,"color":"#00FF00"}
{"id":22,"obj":"led","x":60,"y":100,"w":20,"h":20,"color":"#00FF00","val":200}
{"id":23,"obj":"led","x":110,"y":100,"w":20,"h":20,"color":"#00FF00","val":0}

{"id":21,"obj":"led","x":10,"y":140,"w":20,"h":20,"color":"#FFFF88"}
{"id":22,"obj":"led","x":60,"y":140,"w":20,"h":20,"color":"#FFFF88","val":200}
{"id":23,"obj":"led","x":110,"y":140,"w":20,"h":20,"color":"#FFFF88","val":0}
Attribute name LVGL equivalent Details
val
brightness
set_brightness The brightness from 0 (off) to 255 (on)
color set_color The overall color of the led

line~

Example:

HASPmota line

Example from pages.jsonl:

{"id":11,"obj":"line","x":0,"y":60,"w":100,"h":50,"line_color":"#FFFF88","line_width":3,"points":[[0,0],[30,40],[65,15],[90,50]]}
{"id":12,"obj":"line","x":120,"y":60,"w":100,"h":50,"line_color":"#00FF00","line_width":5,"points":[[0,0],[30,40],[65,15],[90,50]],"y_invert":true,"line_rounded":true}
Attribute name LVGL equivalent Details
points (JSON array) Array of 2-value arrays, each entry is a point
Ex: [[0,0],[30,40],[65,15],[90,50]]
line_rounded (bool) Make the end points of the lines rounded. true: rounded, false: perpendicular line ending
y_invert (bool) false: y == 0 point is in the top of the object
true: y == 0 will be the bottom of the object

chart~

This object is not part of OPENhasp.

The chart object allows to track values over time and show them in a graph.

HASPmota chart

Example of pages.jsonl:

{"page":10,"id":10,"obj":"chart","x":10,"y":60,"w":230,"h":120,"bg_color":"#440000","border_color":"#FFFF44","bg_opa":100,"border_color":"#0099EE","border_width":1,"radius":0,"pad_all":2,"y_min":0,"y_max":50,"point_count":50,"height10":0,"width10":0,"v_div_line_count":0,"h_div_line_count":5,"line_color":"#555555","line_width30":3}

{"comment":"--- Add random values to chart every second ---","berry_run":"tasmota.add_cron('*/1 * * * * *', def () import math var val = math.rand() % 50 global.p10b10.val = val val = math.rand() % 50 global.p10b10.val2 = val end, 'hm_every_1_s_chart')"}

You can also add values programmatically:

global.p10b10.val = 10
global.p10b10.val = 40
global.p10b10.val = 30
global.p10b10.val = 40
global.p10b10.val = 20

global.p10b10.val2 = 45
global.p10b10.val2 = 35
global.p10b10.val2 = 55
global.p10b10.val2 = -5
global.p10b10.val2 = 25
Attribute name LVGL equivalent Details
x_min
x_max
y_min
y_max
set_range Set the minimum and maximum values for x or y scales. Default are 0..100 for both axis.
point_count point_count Set the number of points to display in the chart. Default is 10. Changing this value clears the content of the chart.
height10
width10
Set the height and width for dots for each value. Set to 0 to remove dots and live only lines.
v_div_line_count
h_div_line_count
div_line_count Set the number of division lines vertically and horizontally. Detault for v_div_line_count is 5, for h_div_line_count is 3.
Change the division line color with line_color.
type chart_type Change the chart type.
0: Don't draw the series
1 (LINE): Connect the points with lines
2 (BAR): Draw columns.
3 (SCATTER): Draw points and lines in 2D (x,y coordinates).
series1_color
series2_color
set_series_color Sets the color for each series
val
val2
Add a value to the fist series with val and to second series with val2.
zoom_x
zoom_y
zoom Zoom into the chart in X or Y direction.
256 for no zoom, 512 double zoom.
update_mode update_mode Set update mode of the chart object, default is SHIFT.
0: (SHIFT) Shift old data to the left and add the new one the right
1: (CIRCULAR) Add the new data in a circular way

spangroup (styled text)~

Available (since Tasmota v13.4). This object is not part of OPENhasp.

The spangroup object is equivalent to HTML <span> and allows to have a text area composed of multiple fragments, each fragment with its own style, size, font, color...

HASPmota spangroup

Example:

{"id":11,"obj":"spangroup","x":0,"y":60,"w":300,"h":115,"text_font":"robotocondensed-16","bg_color":"#000088","bg_opa":255}
  {"id":12,"obj":"span","parentid":11,"text":"This is "}
  {"id":13,"obj":"span","parentid":11,"text":"RED","text_color":"#FF0000","text_font":"montserrat-28"}
  {"id":12,"obj":"span","parentid":11,"text":" and this is "}
  {"id":14,"obj":"span","parentid":11,"text":"GREEN","text_color":"#00FF00","text_font":"montserrat-28","text_decor":1}
  {"id":15,"obj":"span","parentid":11,"text":" underlined"}
  {"id":16,"obj":"span","parentid":11,"text":"\nAnd this is almost transparent","text_opa":100,"text_font":"montserrat-20"}

You must first define a spangroup object, and add as many as span sub-objects. You need to define the parentid attribute to the spangroup.

Note: span are parsed in the order in the jsonl file, not by id number. Text from span can be updated via rules, like normal HASPmota text.

Attribute name LVGL equivalent Details
parentid Set to the id of the spangroup it belongs to
align set_align Similar to label object
0: (default) align auto
1: align left
2: align center
3: align right
mode set_mode Display modes:
0: fixes the object size
1: expand the object size to the text size but stay on a single line
2: (default) keep width, break the too long lines and auto expand height
overflow set_overflow Trucature modes:
0: (default) truncates the text at the limit of the area
1: will display an ellipsis (...) when text overflows the area
indent set_indent Set the indent of the first line in pixels
max_lines set_max_lines Set the maximum number of lines to be displayed in mode=2, negative values indicate no limit

Each span sub-object must have an explicit parentid to the spangroup, and accepts only the following attributes (mostly from lv_style):

Attribute name LVGL equivalent Details
text set_text Sets the text of the span element, use \n for a new line
text_color set_text_color Sets the color of text
text_decor set_text_decor Sets the text decorator, can be ORed
0: none
1 underline
2: strike-through
text_opa set_text_opa Sets the text opacity
0: transparent
255: opaque
text_letter_space set_text_letter_space Set the letter space in pixels
text_line_space set_text_line_space Set the line space in pixels.

qrcode~

Example:

HASPmota qrcode

{"id":11,"obj":"qrcode","qr_text":"https://tasmota.github.io/","x":85,"y":55,"qr_size":120,"qr_light_color":"#FFFF88","qr_dark_color":"#4F4F4F"}
Attribute name LVGL equivalent Details
qr_size Size in pixels of the QRCode, always square (height = width). This cannot be changed once the object is created.
qr_dark_color Color used for the dark pixels. This cannot be changed once the object is created.
qr_light_color Color used for the light pixels. This cannot be changed once the object is created.
qr_text (mandatory) String to encode as a QRCode, can be changed at any moment.

HASPmota styling~

Since v13.2.0.1, HASPmota includes styling extensions replicating OpenHASP Styling Properties.

Styling attributes can include a 2-digit suffix to indicate which element and which state the styling attributes refers to:

The part indexes are:

  • 00 = main part of the object (i.e. the background)
  • 10 = the indicator or needle, highlighting the the current value
  • 20 = the knob which can be used the change the value
  • 30 = the background of the items/buttons
  • 40 = the items/buttons (not implemented yet)
  • 50 = the selected item
  • 60 = major ticks of the gauge object
  • 70 = the text cursor
  • 80 = the scrollbar
  • 90 = other special part, not listed above

The state indexes:

  • 00 = default styling
  • 01 = styling for toggled state
  • 02 = styling for pressed, not toggled state
  • 03 = styling for pressed and toggled state
  • 04 = styling for disabled not toggled state
  • 05 = styling for disabled and toggled state

A toggle btn can be made to show text yellow when toggled ON with "text_color":"white","text_color01":"yellow"

The following attributes accept styling suffix:

  • radius
  • border_side
  • border_width
  • border_color
  • line_width
  • bg_color
  • bg_grad_color
  • bg_grad_dir
  • line_color
  • pad_left
  • pad_right
  • pad_top
  • pad_bottom
  • pad_all
  • text_color

Tasmota extensions~

Update sensor value via rules~

You can automatically adjust attributes val and text from sensor values via a simple rule engine.

attribute description
val_rule Rule pattern to trigger an update of the val attribute.
Example: "val_rule":"ESP32#Temperature"
val_rule_formula Optional expression (using Berry) to transform the value extracted from the rule to the value pushed to val. This typically allows to adjust ranges of values.
Input value is always converted to float not int. The input value is named val.
Example: "val_rule_formula":"val / 1000"

Changing a text attribute from rules:

attribute description
text_rule Rule pattern to trigger an update of the text attribute.
Example: "text_rule":"ESP32#Temperature"
text_rule_formula Optional expression (using Berry) to transform the value extracted from the rule to the value pushed to val. This typically allows to adjust ranges of values.
Input value is always converted to float not int. The input value is named val.
Example: "val_rule_formula":"val * 10"
text_rule_format String format of the result string. The format uses Berry's string.format(), which is a subset of printf format.
Example: "text_rule_format":"%2.1f °C"

React to user actions~

Every time the user touches an active element on the screen, HASPmota publishes internal events you can listen and react to. For example if you press a button p1b10, HASPmota publishes an event {"hasp":{"p1b10":{"event":"up"}} when the button is released. You can easily create a rule to react to this event.

Example:

tasmota.add_rule("hasp#p1b10#event=up", / -> print("Button p1b10 pressed"))

Events with value changed indicate that the value of the widgets has changed. Events are only fired if the change in value comes from a screen interaction. No event is fired when the value was changed programmatically. The new value is sent as val attribute, and for specific widgets (roller) a text attribute is sent for the label of the value. {"hasp":{"p1b1":{"val":3,"text":"A3","event":"changed"}}}

Example:

tasmota.add_rule("hasp#p1b1#text", / text-> print("p1b1 text value=", text))

Run arbitrary Berry code~

Inserting an attribute berry_run to any object will compile and run the embedded Berry code right after widget initialization. If you need the current widget object, it requires a special construct like: "berry_run":"return def (x) print(x) end"

One common use is to trigger sensors read every 2 seconds:

{"comment":"--- Trigger sensors every 2 seconds ---","berry_run":"tasmota.add_cron('*/2 * * * * *', def () tasmota.publish_rule(tasmota.read_sensors()) end, 'oh_every_5_s')"}

HASPmota fonts~

HASPmota can use 3 types of LVGL fonts:

  • embedded fonts, i.e. fonts included in Tasmota firmware
  • binary bitmat fonts (extension .lvfont), stored in the Tasmota file-system using lv_font_conv tool. Tasmota includes various fonts pre-converted
  • TrueType fonts (extension .ttf), stored in the Tasmota file-system. TrueType vector fonts can be scaled at any size and render well at high font-sizes, but require significant PSRAM memory. Bitmaps TrueType (BDF) are now supported since Tasmota v13.4

Embedded fonts~

Use attribute like "text_font":"<font_name>-<font_size>". The default is "text_font":"robotocondensed-16"

HASPmota fonts

Embedded font Details
robotocondensed-12
robotocondensed-16
robotocondensed-24
Default OpenHASP
montserrat-10
montserrat-14
montserrat-20
montserrat-28
Default LVGL normal font, including icons
unscii-8
unscii-16
Default LVGL, 8 px and 16 px pixel perfect font with only ASCII characters
seg7-8
seg7-10
seg7-12
seg7-14
seg7-16
seg7-18
seg7-20
seg7-24
seg7-28
seg7-36
seg7-48
7 segments display, contains digits, space, ':' and '!' for a space of the size of ':'
Sizes 8, 10, 12, 14, 16, 18 are pixel-perfect bold
Sizes 20, 24, 28, 36, 48 are dithered (2 bits per pixel) bold-italic

Embedded symbols~

HASPmota combines icons from LVGL and from OpenHASP.

HASPmota icons

You can use the following icons fonts:

Embedded font Details
icons-10 Also contained in montserrat-10
icons-12
icons-14 Also contained in montserrat-14
icons-18
icons-20 Also contained in montserrat-20
icons-24
icons-28 Also contained in montserrat-28

Embedded special fonts~

The font seg7 is used to look like 7-segment display. To improve readability, sizes up to 20 are straight, and sizes above 24 are slightly italic.

HASPmota seg7

Embedded font Details
seg7-8
seg7-10
seg7-12
seg7-14
seg7-16
seg7-18
seg7-20
seg7-24
seg7-28
seg7-36
seg7-48
7 segments display, contains digits, space, ':' and '!' for a space of the size of ':'
Sizes 8, 10, 12, 14, 16, 18 are pixel-perfect bold
Sizes 20, 24, 28, 36, 48 are dithered (2 bits per pixel) bold-italic

Binary bitmap fonts~

Files of extension .lvfont, they are similar to embedded fonts but can be loaded dynamically from the file-system.

Generally speaking, binary bitmap fonts are mostly used for low resolution font, or they take too much memory. For larger font, prefer TrueType fonts (see below).

Pixel-perfect fonts~

Pixel-perfect fonts don't use dithering and are specially designed for low resolution monochrome displays.

example: pixel_perfect_1

Same image zoomed x2 pixel_perfect_1x2

unscii-8 (bottom font) is embedded by default.

To use the other fonts, add the corresponding file to the Tasmota file system.

Fonts below are from KreativeKorp

  • Berkelium64.lvfont Berkelium (BSW) GEOS System Font
  • PrintChar21.lvfont The Ultimate Apple II Font
  • Shaston320.lvfont Shaston GS/OS System Font

Fonts below are from Daniel Linssen

Here is the HASPmota template for the screen above:

{"page":0,"comment":"---------- Upper stat line ----------"}
{"id":0,"text_color":"#FFFFFF"}
{"id":11,"obj":"label","x":0,"y":0,"w":320,"pad_right":90,"h":22,"bg_color":"#D00000","bg_opa":255,"radius":0,"border_side":0,"text":"Tasmota","text_font":"montserrat-20"}

{"id":15,"obj":"lv_wifi_arcs","x":291,"y":0,"w":29,"h":22,"radius":0,"border_side":0,"bg_color":"#000000","line_color":"#FFFFFF"}
{"id":16,"obj":"lv_clock","x":232,"y":3,"w":55,"h":16,"radius":0,"border_side":0}

{"page":1,"comment":"---------- Page 1 ----------"}
{"id":5,"obj":"label","x":2,"y":30,"w":316,"text":"Berkelium 74192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"A:Berkelium64.lvfont"}
{"id":6,"obj":"label","x":2,"y":55,"w":316,"text":"PrintChar21 192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"A:PrintChar21.lvfont"}
{"id":7,"obj":"label","x":2,"y":80,"w":316,"text":"Shaston320 192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"A:Shaston320.lvfont"}
{"id":8,"obj":"label","x":2,"y":105,"w":316,"text":"m5x7 192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"A:m5x7.lvfont"}
{"id":9,"obj":"label","x":2,"y":130,"w":316,"text":"m3x6 192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"A:m3x6.lvfont"}

{"id":99,"obj":"label","x":2,"y":170,"w":316,"text":"unscii-8 192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"unscii-8"}

TrueType fonts~

Add support for TTF fonts in HASPmota. The attributes needs to specify the font name and the size "text_font":"sketchbook.ttf-32"

Example:

sketchbook-32

Related pages.jsonl file:

{"page":0,"comment":"---------- Upper stat line ----------"}
{"id":0,"text_color":"#FFFFFF"}
{"id":11,"obj":"label","x":0,"y":0,"w":320,"pad_right":90,"h":22,"bg_color":"#D00000","bg_opa":255,"radius":0,"border_side":0,"text":"Tasmota","text_font":"montserrat-20"}

{"id":15,"obj":"lv_wifi_arcs","x":291,"y":0,"w":29,"h":22,"radius":0,"border_side":0,"bg_color":"#000000","line_color":"#FFFFFF"}
{"id":16,"obj":"lv_clock","x":232,"y":3,"w":55,"h":16,"radius":0,"border_side":0}

{"page":1,"comment":"---------- Page 1 ----------"}
{"id":1,"obj":"label","x":2,"y":40,"w":316,"text":"sketchbook-32\n192.168.x.x ABCDEF\nThe quick brown fox jumps over the lazy dog","text_font":"sketchbook.ttf-32"}